I want to make a feature that if you press a key, the camera will switch between 2D and 3D, like the game “Cube Shift” from a Youtuber BenBonk.
The only problem is: How do I make players want to use the feature, like give them a reason to switch between 2D and 3D?
examples: Power-Ups only falling when in 3D, but not catching a sphere will decrease your score by 2 instead of one.
Well. There was actually a game made in unity with this very concept (is it that cubeshift?).
Probably you could make a sort of pros and cons table first and then maybe get some ideas. For example. maybe in 3d there is gravity where in 2d there isn’t. Is is probably better to design the levels and game design around the mechanics so that they are more useful and seem more integrated/fluid and have a positive outcome.
For example, some games have combo systems where you have to use a combo of keys to deal more damage. You don’t have to use the combos but it does more damage.
The only one I can think of is making some objects only catchable in 3d or something like that.