How to make Ragdoll r6 not on death i tried to disable the player moter6d and then add a attachment
script.Parent.Humanoid.BreakJointsOnDeath = false
script.Parent.Humanoid.RequiresNeck = false
for index, joint in pairs(script.Parent:GetDescendants()) do
if joint:IsA("Motor6D") then
socket = Instance.new("BallSocketConstraint")
a1 = Instance.new("Attachment")
a2 = Instance.new("Attachment")
a1.Parent = joint.Part0
a2.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a1
socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
joint.Enabled = false
script.Parent.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
script.Parent.Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
end
end
Then this happens