My game’s weapon/tool system welds the model of a weapon to the respective hand with a Motor6D once that weapon is equipped. And the animations I’ve made correctly animate objects in the player’s hand, and the joints and handles share the same name. However, when actually playing the animation in testing, the weapon does not move.
I believe if the current Idle Animation is a higher priority then some of the parts won’t move? Also, are the Part1 and Part0 properties set in the Motor6D when it gets into your character?
Alright I figured it out, it was a simple issue. It was just that the Part0 and Part1 were swapped around. So basically as long as the motor6D heirarchy is the same, it will work.