How To Make ROBLOX "Grow a Garden" Game - Tutorial Series

Hey everyone!

You may know me from some of my past kit releases like the Pls Donate Kit, the Cafe Series, and a bunch more I’ve made for the Roblox developer community over the years. :grinning_face_with_smiling_eyes:

Well… I’m back at it again — don’t hate haha — with a brand-new kit series I’m excited to walk you through:

:video_game: Grow A Garden – a game kit/tutorial series where we’ll build Grow A Garden for those who want to learn how to make the most popular game on Roblox right now!


:video_camera: What To Expect

This series will cover everything step-by-step, including:

  • :sheaf_of_rice: Farming, planting, growing system
  • :money_bag: All GUI’s from Grow A Garden
  • :shopping_cart: In-game shop NPC dialogue
  • :brain: Data saving (DataStore2)
  • :brick: Pets and Egg System
  • :gear: Optimized scripting practices
  • And much more! (Working on global limited time events/restock)

Whether you’re just starting out in Roblox Studio or you’re looking to learn how full systems come together, this series is designed to help you learn by building a full playable experience.


:link: Video Tutorials

I’ll be updating this post regularly with each part of the series as I release them. Each video will include detailed commentary and explanations, with full code breakdowns and links.

Part 1 - Setting up the basic map + Teleport Buttons
:link: Watch now!

Part 2 - Seed Shop GUI (Devproducts, and much more)
:link: Watch now!

Part 3 - Cash GUI with animated effects (Tween + Sound)
:link: Watch now!

Part 4 - NPC Dialogue (Sell & Buy Shop)
:link: Watch now!

Part 5 - Global Shop Restock (MessagingService)
:link: Watch now!

Part 6 - Custom Inventory System (Satchel)
:link: Watch now!

Part 7 - Data Saving (Profile Store)
:link: Watch now!

Part 8 - Plant Cropping/Seed Planting System
:link: Watch now!

Part 9 - Fruit Mutation System
:link: Watch now!

Part 10 - Player Plot Icon
:link: Watch now!

Part 11 - Cash Friend Boost
:link: Watch now!

Part 12 - Gear Shop
:link: Watch now!

Part 13 - Recall Wrench
:link: Watch now!

…and many more parts coming soon! Stay tuned :rocket:


:speech_balloon: Feedback + Suggestions?

If you have any ideas or features you’d like to see in the kit, feel free to reply to this post! I want to make this series useful for as many developers as possible — whether you’re making your first game or just want to see how things are structured.

Thanks for the support and happy developing!

Shout out to > senko for the help on cached module-based programming.

37 Likes

All gui’s from grow a garden…? Remade or Stolen…?

They are not hard to remake - just studs texture.

8 Likes

It’s a tutorial series. Not a steal a game series. Everything is remade.

12 Likes

Okay, just making sure, I actually follow you and that would’ve been a bad look.

I have a suggestion add a limited seeds/gears shop so if someone wanna host an event with limited time seeds can and after the event is end the limited seeds would be gone until the owner decide to host new event, i mean about the limited seeds u can make owner can set up it on studio mybe decide when they on sale for how much days till the event still up, second suggestion add the seed packs mybe with some exsclusive seeds as reward for who buy it from gear shop or events!

I really enjoying this Serie of tutorial of how make a game with the system like Grow a Garden its was always my dream to make one game with one system like this but different so Thank you for what you doing for us!

4 Likes

It would be better if you made the seed system with global rng seed instead of using messaging service

3 Likes

I didn’t actually think about that. Do you have more resources on this?

2 Likes

I don’t have any resources but it’s really simple to do, you just create a seed like this

local Date = ...
local Seed = Date.Hour * x + Date.Minute * y

local RNG = Random.new(Seed)

And the rng variable will return the same random numbers for every stock, you just need to run this once for every 5 minutes and at the same time for every server, you can just do this:


if Date.Minute % 5 == 0 and not Refreshed then
RefreshStocks()
end

It will create the same stocks on every server without using MessagingService

7 Likes

Hi, I know this is old but could you tell me the process of how you developed the game? I’m trying to make a pet-like variant of the game so I started following your tutorial from scratch, but the order of which things to code first is confusing me… What was your workflow and which parts of the game did you work on first? Was it in sequence or did you edit everything at the same time? I was thinking of doing local scripts then data data modules then server scripts but I’m not sure.

This isn’t just for this game but in general. I know how to code but I struggle to actually know what to do without tutorials… Could you help me out?

1 Like

It really depends how you want to approach it. In any roblox game, I always recommend setting up the server-sided datastore system. Working on player profilestore and how data will be used. Also that ties into simple module systems like runtime client/server sided. There’s lots of ways to really get into it, but you mainly just need to question how complex you want it to be.

I would recommend looking at some other tutorials like: https://youtu.be/F3ASTJuO82A?si=M6a6eidKNBe_Rhkz

He does a wonderful job of setting up a game and kinda talking about like what is required, Keep note this is like VERY advanced programming.

For me, I always start with data/back-end items, then you finish with the UI/front-end items.

4 Likes