How to make server hitboxes more consistent?

Hello, I am making a hitbox on the server and I know that hitboxes are kinda inconsistent (Even when setting the network owner to the player). Any other way that I can make a hitbox more consistent, like GetTouchingParts instead of part.Touched?

I like to use GetPartsInPart on hitboxes, as it can return if a player’s part is inside the hitbox.

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Will definitely try this out, thank you!

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