Script:
seat = script.Parent
velocity = seat.BodyVelocity
bg = seat.BodyAngularVelocity
local ls = nil
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if seat.Occupant ~= nil then
if not ls then
ls = script.LocalScript:Clone()
ls.Parent = seat.Occupant.Parent
else
ls:Destroy()
end
else
if ls then
ls:Destroy()
end
end
end)
while wait() do
if seat.Throttle == 1 then
velocity.velocity = seat.CFrame.lookVector * 30
end
if seat.Throttle == 0 then
velocity.velocity = seat.CFrame.lookVector * 0
end
if seat.Throttle == -1 then
velocity.velocity = seat.CFrame.lookVector * -30
end
if seat.Steer == 1 then
bg.angularvelocity = Vector3.new(0,-1,0)
end
if seat.Steer == 0 then
bg.angularvelocity = Vector3.new(0,0,0)
end
if seat.Steer == -1 then
bg.angularvelocity = Vector3.new(0,1,0)
end
end
LocalScript:
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(key,chat)
if not chat and key == Enum.KeyCode.Q then
script.Value.Value.Velocity = script.Value.Value.Parent.CFrame.Y * 30
end
end)
uis.InputBegan:Connect(function(key)
if key == Enum.KeyCode.E then
script.Value.Value.Velocity = script.Value.Value.Parent.CFrame.Y * -30
end
end)
(The value is the BodyVelocity)
Problem: The Q/E Up/Down thing isnt working