Is there an efficient way to make a curved effect go around the character in a spiral, basically going around the character? It would be moving and turning, I’m not really sure how to go about doing this. Unlike normal rotation, it would need to be moving around them, but maybe I’m just not seeing something.
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Like this?

--StarterCharacterScripts for simplicity
local player = game.Players.LocalPlayer
local character = script.Parent
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1,1,5)
part.Parent = workspace
local ORBIT_RADIUS = 5
while true do
local currentTime = tick()
local hrpPosition = humanoidRootPart.Position
local orbitX, orbitZ = math.cos(currentTime), math.sin(currentTime)
local partOrbitPositionFromOrigin = Vector3.new(orbitX, 0,orbitZ)*ORBIT_RADIUS
local partWorldPosition = partOrbitPositionFromOrigin+hrpPosition
local orbitXNew, orbitZNew = math.cos(currentTime+0.1), math.sin(currentTime+0.1)
local nextOrbitPositionInTheFuture = Vector3.new(orbitXNew, 0,orbitZNew)*ORBIT_RADIUS
local nextWorldPosition = nextOrbitPositionInTheFuture + hrpPosition
part.CFrame = CFrame.lookAt(partWorldPosition, nextWorldPosition)
task.wait()
end
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