The problem is that when ragdoll is activated, the character’s legs fall through (and possibly the arms), and they do not have the CanCollide parameter, which is not changeable to these limbs.
1 Like
What do you mean by fall through? Like fall through each other?
You can change CanCollide property of the limbs. Just make sure that there’s nothing turning the collisions off.
1 Like
I mean, they don’t care about physical interaction with other objects.
I’ve tried it and it doesn’t work.
This is pretty much the answer, I’m not sure why you think they don’t have CanCollide parameter, but they do.
It must be done in a global script. I can, so it is probably a problem with your rig.
This is the most common rig 6 character
Wait wouldn’t the player already have Network Ownership of it’s own limbs?
Owns it, since I use ragdoll on the player’s character.