How to make surface gui's on different parts (with full background transparency) not be visible thru other ones?

  1. What do you want to achieve? Keep it simple and clear!

I want to make it so the guis arent visible while behind other ones

  1. What is the issue? Include screenshots / videos if possible!

Idk how to do it

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I asked people but all of them ignored me and im not sure of a solution myself

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

Basically this is my issue:
https://i.gyazo.com/f7ab433517a6900dccc65823e854d6ec.mp4

i can see other surface guis thru that one (its 2 parts rotating so they face the camera so both guis face you at all times) but theyre offset by 0.2 studs to the side theyre supposed to be viewed from so yeah… im not sure how to make this work because if i have background transparency at 0 then it defeats the whole purpose while not having it 0 makes it so i see the other gui('s) so yeah i just need rly bad help :frowning:

1 Like

If it’s in 2 parts that do the same thing why not combind the SurfaceGuis into pne part, and then set the ZIndex higher or lower depending you liking.

what about when half of the gui is one viewport and the other half is the other based on camera position?

Don’t really get what you said over there.

basically if you saw the video that i sent if you are at the corner of the cube and your camera is zoomed out you should see 2 objects (the “faces” and the “spinning thing”) so how would i go about that if you said i should put all 4 viewport frames on 1 surface gui (there will be 4 items on all 4 sides)