How to make tail move like this

So uhh, I was trying to check devforums to achieve something that i wanted
But im kinda dumb and dont realised how to make it
here is the example what i want to make

I’ll appreciate any type of help!

I think it’s using something like bones
I’ve seen someone made fabric fluttering in the wind before. Maybe it’s using same method

Btw you’re correct, that’s a wrong category, it should be scripting or design support (image doesn’t load :sad: ). I did these mistakes too when I was new to the Forum, they annoyed me so much…

Anyway, I can’t help you in that situation :sweat_smile:, but I hope you’ll find a solution soon!

Hi ;]

As wiizzzzzzzaaaaard said, it’s done
probably by using a rig and bones. I have no ideia how these work or how to move them, vut you can get this effect by:

Getting the desired position (Completly straigth, resting)

Moving the tail bone on the opposite direction that the player moves

At every tick, move the tail’s bone to the desired position by a bit powered by the distance ((DesiredPos - BonePos).Unit * 2^ Distance)

The distance could be divided to give it a more fluid movement.

Hope it helps ;]

I am very confident people who apply this behaviour use custom physics or rigged models and do the animations on an external software.

Another possibility is that they may be using RunService to calculate the delta, check which direction player is moving, calculate how much tail should be moving, apply it with a lerp effect.

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