I have a isometric camera system where the arms follow where the cursor, since the camera is looking down on the player the tilt isn’t normalized and you have to point the cursor much higher than the target, more issues arise when you attempt to move the cursor behind the character where the arms will just point down. Any response(code, suggestion) will be helpful, thanks!
The current arm code:
Character.Torso["Right Shoulder"].C0 = Character.Torso["Right Shoulder"].C0:Lerp(CFrame.new(1, 0.65, 0) * CFrame.Angles(-math.asin((cursorPos.Origin.p - cursorPos.Hit.p).unit.y), 1.55, 0) , 0.1)
Character.Torso["Left Shoulder"].C0 = Character.Torso["Left Shoulder"].C0:Lerp(CFrame.new(-1, 0.65, 0) * CFrame.Angles(-math.asin((cursorPos.Origin.p - cursorPos.Hit.p).unit.y), -1.55, 0) , 0.1)
Video: