script.Parent.Touched:Connect(function(h)
local ball = game.Workspace.Plinko.Balls.PlinkoBall
if ball:IsA("Part") then
print('0.5x Triggered')
wait(0.2)
ball:Destroy()
end
end)
Issue:
For some reason when I click more than once it destroys the second spawned ball first.
I’m a builder so scripting is a newer thing for me, how would I define what get’s detected.
(The script above is the script I have inside the detector)