How to make the forcefield material not make a brick with the same position all white

Hello!
I need help, I want to have a fresnel effect on a brick, which forcefield has ALMOST the same as a normal fresnel shader except it detects colisions with other parts so when there are two parts overlayed it looks like this:
image

Is there any up to date workaround / way of achieving this effect?

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@RunNowCZ heey mate i think u need to put a light affect on it 1st so it stands out more so U can see the fresnel it’s all about the lighting!