I’m trying to achieve a better and closer looking lighting to what I’ve created. I have a lighting reference of what I’m trying to achieve and could use some help.
Currently, this is what the lighting looks like. I feel like It needs more shading and darkness with areas where it is not bright.
Set the Technology property to “Future” and see if that makes the lighting/shadowing a bit more realistic.
Also, as @etangamermaster said, you should make the lighting within this area more pink/orange. Your build feels very dull, green, and grey while your reference image is vibrant.
Use future lighting, that way you can work with shadows casted by lights.
One thing to note is that there are two different direction lights: spotlights and surfacelights. Surfacelights appear the same as spotlights but will cast much harsher shadows compared to spotlights.