How to make the Players HumanoidRootPart Orientation look a certain way

I am trying to make the player’s HRP look 90 degrees, but for some reason when I try hrp.Orientation it doesn’t make the player look the way I specify. If I use hrp.CFrame = hrp.CFrame * CFrame.fromEulerAnglesXYZ(0, 90, 0) it changes the orientation by 90 degrees, in turn making the player look in the opposite direction which is not what I’m trying to do.

Is there any simple way of doing this?

Soo, what are you trying to do?

What does “look 90 degrees” mean? And in reference to what? Could you maybe show a video of what is currently happening and some code as well?

Turn the player towards 90 degrees without turning the player around. For example:

If the player were to be looking here

I’d like them to look here

Instead of just turning around. Because if they turn around 90 degrees in the first picture, they’d look here instead.

Properly turned 90 degrees: