I am trying to make the player’s HRP look 90 degrees, but for some reason when I try hrp.Orientation it doesn’t make the player look the way I specify. If I use hrp.CFrame = hrp.CFrame * CFrame.fromEulerAnglesXYZ(0, 90, 0) it changes the orientation by 90 degrees, in turn making the player look in the opposite direction which is not what I’m trying to do.