without using motor6d, an animation was made like this
https://i.gyazo.com/5be7ff213a4a6055583dbec4c078ec6a.mp4
although when i went to test it , with the animation being in the part that’s meant to swing, it ends up sticking to the righthand and not moving off. it’s an action priority, it would really help
if you need more details i’ll give them to you
Try changing animation priority to movement and change Player’s walkspeed to 0 (no camera movement if walkspeed is 0)
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I sure it’s like a FPS gun which you animate a gun, but when you make a arm. You didnt put a gun in
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wdym, the hatchet is in the animation frames
Sorry, i dont understand what the meaning of your topic. So the problem occurred in a test?
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the hatchet doesn’t detach. i showed an example video in one of my replies
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tried this, didn’t work. thanks for the suggestion
Did you placed the axe in the exact parent?
the handle is under a tool named hatchet, aka the old hatchet part is renamed to handle and put under a tool named hatchet
Then you prob didn’t play the animation.
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it’s playing the animation from a anim id?
it’s a handle in a tool? Since handle (tool) and handle (animate) isnt same
Oh wait nvm you have the localscript.
and the code that loads the animation:
script.Parent.Activated:Connect(function()
Swing = script.Parent.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(script.Parent.Handle.Swing)
-- sets walkspeed to 0 to play it
script.Parent.Parent.Humanoid.WalkSpeed = 0
Swing:Play()
wait(2.3)
-- waits animation duration, then returns walkspeed
script.Parent.Parent.Humanoid.WalkSpeed = 16
end)
script.Parent.Unequipped:Connect(function()
Swing:Stop()
script.Parent.Parent.Humanoid.WalkSpeed = 16
end)
yeah, but it is imported from blender
it’s actually a serverscript, but it works the same
I see, the Handle has a welded part, remove the Attachment0 or 1 when you play the animation and add it again when animation ends.
how could i do this? i’m still learning a majority of scripting, although i understand a decent portion
Send me all the required scripts to make your Tool work.