local RunService = game:GetService("RunService")
local Arrow = workspace.Arrow
local A = 45
local f = 1
local w = 2 * math.pi * f
local p = 0
local k = 1
local function f(t)
return A * math.cos(w * t + p) * math.pow(math.exp(t), -k * t)
end
local function OnRenderStepped()
Arrow.Orientation = Vector3.new(0, f(time()), 0)
return
end
RunService.Heartbeat:Connect(OnRenderStepped)
it does this
but it has a problem which is that it is does not do that relative to the parts orientation which means when I do this:
which is not what I want it to do I want it to act like it did in the first clip but do it whenever you change its orientation. How can I do this.