So Im making an OOP Health system for my inanimate objects in game but the thing is I want them to have health, but Im not sure how to check when the healthChanges
Current code :
local inanimate = {}
inanimate.__index = inanimate
function inanimate.new(obj,health)
local object = {}
object.Health = health
object.Character = obj
return setmetatable(object, inanimate)
end
function inanimate:HealthChanged(newHealth)
-- not sure
end
return inanimate
The health will change when something wants to change it.
Ex: A sword attacks a bush. The sword can call said bush’s HealthChanged
function either directly or indirectly how you set this up.
I personally would go mad trying to find a decent way for any object to reference another object without a big lookup table, so I suggest using BindableEvents for this. So, when a sword attacks a bush, it will fire the given bush’s bindable, telling it that it has been attacked with said amount of damage.
1 Like
Oh alright I see what your saying, thanks this is what I needed!