How to manipulate body part positions and orientations and cframes without anchoring or breaking welds/motor6ds

How to manipulate body part positions and orientations and cframes without anchoring or breaking welds/motor6ds
Ok so basically, I saw this cool mechanic in vehicle simulator where it actually uses IK for your arm when you are driving a motorcycle, and I wanted to replicate this. I know how to do IK (Sorta, I just used FABRIK but I think there are better methods out there) But I don’t know how to manipulate body part positions. What I want to do now is make it so that the right hand of the character is using IK to go to a goal part. I think I can do this while anchoring it with IK, but with players they have to still be able to move, and unanchoring the parts break the motor6ds. I haven’t tried to do it with a character’s arm yet, But I want to know first how I can manipulate them without breaking them.

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You can use the Motor6D’s that are already inside the character to manipulate the CFrame of joints. This is actually what animations do. They use the transform property. But you can use C0 or C1 or whatever works for your case.

Example: https://i.gyazo.com/946d745d4ee8577e2e7b465ae6995f0b.mp4

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