How to manipulate watter terrain better

I’m having some issues for placing water using Roblox terrain

Basically I’m trying to put water in my fountain

But I cant make it fit correctly, or, it places too low, or to high

Top pivot position 1 size:

Top pivot position 5 size:

It just adds the water below the fountain

With Bot pivot position at size 1 this happens, its to high: image

And with Cen size 1 this, too high too:

It also doesn’t work to select the terrain and move it up or down because the scale it is using is way to big and not really exact, like you can see here: https://gyazo.com/0bb17cbc86e73639bb7a6aa7ce96bde0

And the plugin part to terrain doesn’t work either, and with a lower part it is just too low

How can I change the scale it uses for moving rotating and scaling if it is using for example 1 meter, how can I change that to 0.1 or 0.01 etc, its not the first time this happens to me and it would be really helpful to have some help.
Any info is appreciated

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Try adjusting your fountain, so the height matches the water height. Additionally, you can find someone to script the water lower.

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If I cant adjust the fountain and cant find someone to script the water lower what could be another solution as a builder?

Try the part to terrain plugin I guess. You can specify how low the part is, which SHOULD fill exactly.

As I explained above, I used Part to terrain but no it doesn’t work, it also uses that same scale that is or too low or too high, no matter where I place the part

Then just use a plain part, make it look like water. It won’t bob unless you script it, but that’s your last option I can think of.

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How can I make it look like water?

I’d use the foil material, copy layers of it down, make the color a darker blue down low, and add a bit of transparency until it looks nice. Maybe add some reflectance?

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Oh sounds great, I will consider just changing the fountain measurements so it fits with the water, thanks

Since water is basically done in 4x4 stud voxels it’s tough to do in very small locations.
I put a very slightly tilted cylinder in one of my fountains and rotated it around it’s world vertical axis, so it looks like a small wave moving around the fountain.

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You can do this to make the water round:

Get a block, insert a special mesh into it, and select sphere in the mesh section. Then scale it all the way down low and stretch it sideways. This will make it a flat circle.

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my only idea would to use a circle part and then use part to terrain and then going back and forth untill it fits

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@KCavileer why would you do that when you can make the Part a Cylinder?
Your way makes a flattened sphere that still has a slightly domed shape and adds another item to the Workspace (the Mesh).

@budmomo mutrix already stated they’ve used Part to Terrain. It won’t work in such a small build.

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Does sea level work with parts like this? It may not work if the water isn’t framed by terrain. I will say that I think a part for water would work better than terrain in a low-poly style map like yours.

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