It also doesn’t work to select the terrain and move it up or down because the scale it is using is way to big and not really exact, like you can see here: https://gyazo.com/0bb17cbc86e73639bb7a6aa7ce96bde0
And the plugin part to terrain doesn’t work either, and with a lower part it is just too low
How can I change the scale it uses for moving rotating and scaling if it is using for example 1 meter, how can I change that to 0.1 or 0.01 etc, its not the first time this happens to me and it would be really helpful to have some help.
Any info is appreciated
As I explained above, I used Part to terrain but no it doesn’t work, it also uses that same scale that is or too low or too high, no matter where I place the part
I’d use the foil material, copy layers of it down, make the color a darker blue down low, and add a bit of transparency until it looks nice. Maybe add some reflectance?
Since water is basically done in 4x4 stud voxels it’s tough to do in very small locations.
I put a very slightly tilted cylinder in one of my fountains and rotated it around it’s world vertical axis, so it looks like a small wave moving around the fountain.
Get a block, insert a special mesh into it, and select sphere in the mesh section. Then scale it all the way down low and stretch it sideways. This will make it a flat circle.
@KCavileer why would you do that when you can make the Part a Cylinder?
Your way makes a flattened sphere that still has a slightly domed shape and adds another item to the Workspace (the Mesh).
@budmomo mutrix already stated they’ve used Part to Terrain. It won’t work in such a small build.
Does sea level work with parts like this? It may not work if the water isn’t framed by terrain. I will say that I think a part for water would work better than terrain in a low-poly style map like yours.