Hi, im trying to make a sort of time scale property for my projectile. All is going well, the physics and stuff are already taken care of, but the only thing I dont really like is the projectile’s trail.
ParticleEmitters have a property that allows you to sort of slow down time for the particles. This property also affects particles that have already been spawned in, not just future particles.
Trails, however, dont really have a property like that. The closest I could get is changing the lifetime, but that only affects future trail segments, and I want to be able to change the already existing segments, similar to ParticleEmitter’s TimeScale property. Could I do anything to achieve this effect, or am I just out of luck?
I see. I’ve looked at the docs, and its correct. It does change the lifetime for each segment. The issue was that I never updated the other properties (WidthScale, Transparency, etc) to match the new Lifetime, meaning the segments would just get deleted before those effects would finish
Okay, so I’m just now testing this and I actually cant really change other properties like color or widthscale for existing segments. I can change lifetime, but since color and widthscale are color/number sequences respectively, their time value must be at 0 to 1, which it already is, meaning I cant really try to scale it with a new time speed after i already created the segments