local returneddata = game.ReplicatedStorage.Game.Events.GetPlayersData:InvokeServer()
the data it returns is a table by the way.
I want a value to change to the table I want when that same table changes, so that I could use it in the script, and I don’t have to send an invoke every time.
If you’re working with only non-replicated data (eg. tables) and not instances, you will have to make a method of communicating from server to the client regardless. However, instead of invoking the server to return the entire data table you can probably optimize and minimize the amount of data that needs to be sent by taking advantage of tables’ mutability and have the server send the directory of whatever is being changed to the client, and the updated value.
So if your data structure looks something like this:
local currentDirectory = myData -- remember it's formatted as Settings.ShadowsEnabled, so we can split it by the "split" string which is a period
directory = directory:split('.')
for i, newDirectory in ipairs(directory) do -- newDirectory is a string
if i == #directory then -- this is the final directory
currentDirectory[newDirectory] = newValue -- this will set the value of myData.Settings.ShadowsEnabled to false as per the server's request.
else -- this is not the final directory so we can continue to the next level:
currentDirectory = currentDirectory[newDirectory] -- myData.Settings would be the value of currentDirectory (the settings table inside of myData)
Doing it like that would be behaviourally the same as reading it from the server, you’re just updating the table on the client instead of completely overwriting it which is less work for the garbage collector and less data will be sent (which is especially useful when working with a lot of data)
I have another problem, while i try to load the data and put that data into the value, the script just continues. but that is not good as some functions ask for data right away while the data is still loading.
how do i fix that?
I’m not sure what you want to do here. Are you trying to make it so the client and server both share the same table? That’s not possible, and so you should only retrieve data from the server using RemoteFunctions when you need that data, rather than trying to constantly refresh it.