How to move a part to a position while still using roblox physics(check post for more info[Uploading: 2024-08-12 21-16-41.mp4...]())


I want to be able to move a part to a position like so. exactly like these little roblox characters. but I don’t know how to do this.

It’s called tweening or maybe for the characters case they call the MoveTo function on the humanoid

And can you send me a cube character that moveto works on? I can’t seem to figure it out.

I can’t right now because I don’t have access to studio
All you need to do is add in a part, name it HumanoidRootPart, put that inside of a model and make it the primary part, then add a humanoid into the model. You may need to adjust the property called hip height on the humanoid

Now for my second question: How can you Cancel a moveto? and third question. How can I make it so they don’t just flip over

To make it cancel. Just do another move to to the HumanoidRootParts position. And idk what you mean by flipping over

By flipping over, I meant like falling on it’s side or falling upside down

Turn the auto rotate property on in the humanoid

and also, How can I make it so It doesn’t cancel the moveto whenever it encounters a barrier

You would need to look into pathfinding possibly then or just set the can collide property to be false

I mean I just want it to keep scraping against the blocking objecy instead of stopping.