How to move Motor6D parts

So I want to move my arms on character back behind the torso, but since their attached by Motor6D I suppose It’s easier to make them be moved back themselves than creating a part to be attached to behind the torso so,

How can I configure the welds to be moved back?

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You can use the C0 and C1 offset properties to move Motor6Ds just like welds

Something like

motor.C0 = CFrame.new(-1,0,0)

Might work, but youll probably have to mess around with the numbers

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