Hi,
I want to raycast and then move an object using basepart.velocity towards the ray hit. Think of throwing a ball, raycasting to get the hit and then using velocity to move the ball to ray hit to make it look like the ball was thrown. How would one do this?
bump, if bumps even work here lol
Well, it entirely depends on the scenario you want to approach it on
Are you wanting to get the Mouse’s Position for casting the Ray’s Direction?
No, i already have the ray casted. What I need to know is how to move a part to the ray hit using velocity
I believe you could just set the AssemblyLinearVelocity
property & assign its variables to the Direction
that was cast by the Ray, if that’s what you’re getting at? Of course, you’d probably need to implement a sanity check if the Ray did hit a Part Instance or not
local RayInstance = RayResult.Instance
if RayInstance then
RayInstance.AssemblyLinearVelocity = Direction
end
Either that or you could use a BodyVelocity
to move the Part