I want to make player move forward but when i using BodyVelocity player can’t fall down when flight up.
What can i use to make player move forward and gravity will work on player in same time?
Use a BodyForce Instead of a BodyVelocity,
A BodyVelocity alters The Velocity (The Speed and Direction) of the affected instance.
The BodyForce applies a force in the given direction.
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I just made BodyVelocity.MaxForce = Vector3.new(1e8, 0, 1e8) so it doesn’t leave me in midair. But thank you.
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That’s because there’s no force on the y axis. try BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) instead.