I donβt quite understand what your asking for but maybe this might help
local runService = game:GetService("RunService")
local train = ...
local function ConvertToKMH(studsPerSecond)
local metersPerSecond = studsPerSecond / 3.57
local kilometersPerHour = metersPerSecond * 3.6
return kilometersPerHour
end
local function ConvertToSPS(kilometersPerHour)
local metersPerSecond = kilometersPerHour / 3.6
local studsPerSecond = metersPerSecond * 3.57
return studsPerSecond
end
runService.Heartbeat:Connect(function(deltaTime)
-- move the train forward 1 KMH
train.position += train.CFrame.LookVector * ConvertToSPS(1) * deltaTime
end)
Could u help me how its get faster everytime like from 1 to 80 kmh when u click a Button and do i need connection? Because when player use autoclicker and decrease and accelerate fast the train can bugg and be in 80 kmh in 10 sec.
local runService = game:GetService("RunService")
local function ConvertToKMH(studsPerSecond)
local metersPerSecond = studsPerSecond / 3.57
local kilometersPerHour = metersPerSecond * 3.6
return kilometersPerHour
end
local function ConvertToSPS(kilometersPerHour)
local metersPerSecond = kilometersPerHour / 3.6
local studsPerSecond = metersPerSecond * 3.57
return studsPerSecond
end
local train = ...
local speed = 0
local minSpeed = 0
local maxSpeed = ConvertToSPS(80)
runService.Heartbeat:Connect(function(deltaTime)
-- move the train forward by the speed every heartbeat
train.position += train.CFrame.LookVector * speed * deltaTime
end)
local function SpeedUpButton()
-- increase the speed by 1 KMH
speed = math.min(speed + ConvertToSPS(1), maxSpeed)
end
local function SpeedDownButton()
-- reduce the speed by 1 KMH
speed = math.max(speed - ConvertToSPS(1), minSpeed)
end