I’m working on a sound propagation system, and I have the occlusion setup, however I need the audio to sound like it’s coming from the door. How can I make it seem like the audio is coming from a doorway without actually moving the sound instance, because I need to use it’s original position data for calculating the appropriate occlusion.
Currently the sound just plays from where ever it’s normally playing from, but if the sound is playing from another room I want to make it sound like it’s coming from the doorway to replicate real life.