How to move where a sound comes from?

I’m working on a sound propagation system, and I have the occlusion setup, however I need the audio to sound like it’s coming from the door. How can I make it seem like the audio is coming from a doorway without actually moving the sound instance, because I need to use it’s original position data for calculating the appropriate occlusion.

Currently the sound just plays from where ever it’s normally playing from, but if the sound is playing from another room I want to make it sound like it’s coming from the doorway to replicate real life.

Hitman Game Sound Propagation Slideshow

Sounds tricky… but maybe zones play the same sound, but in different positions…

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you could make a sound part and put the sound in to the sound part and move the sound parts position

Make a part, make it transparent, anchored, no touch or collision … Put the sound in that and move it wherever you wish. To move towards the sound … move towards the part.