I am trying to work something out. I have a almost square torso for the startercharacter.
But the problem here is, that if you dash (makes you go with speed, see in the vid) and half of the torso touches a part, it will flip around like crazy. Here’s a script i made. (it doesn’t work) Can somebody help me fix this problem?
script.Parent.Humanoid.StateChanged:Connect(function(newState)
print(newState)
if newState == Enum.HumanoidStateType.FallingDown or Enum.HumanoidStateType.Running then
script.Parent.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
wait(0.1)
print(newState)
end
end)
Still doesn’t work i tried a lot of densities), i put it to 100 and it doesn’t help. Normaly i had the desity on 0.1. but if the desity is 100 ,every unanchored part will fly away (wery far) so thats also not want i want.
(also i set everything to 0 because the character bounces a bit if its not 0, but i just tell you so you know)
Ps: i tried a lot of different densities, but none worked.