So I made a boat but when i drive it, it keeps flipping. Any help? I can send the model if needed. I tried making the bottom of the boat denser but it didn’t help ;-;
Terrain water? Part water?
What drives the boat? Constraint movers? Propellers?
I’ve done a lot of work tweaking Terrain boats and the trick is to make them big enough to support player(s). Use CustomPhysicalProperties to change the Density of the boat Parts to make it light enough to support the boat and players. Add a Part below the water that is much more Dense so it acts as a keel and keeps the boat upright.
You’ll have to tune the hull density and keel density to make it work properly.
Hi, thanks for your reply. What is hull and keel density? I am using terrain water and I use vector force to propel the boat. What is hull and keel density and how to change it? Thanks!
The hull is the part(s), union, or mesh you use for the hull of the boat.
The keel is the dense Part underneath the water.
Click the blue link I posted about CustomPhysicalProperties to see how to change them.