(Streaming)
Is there a way to stop instances from being replicated to the client automatically?
Because we have large map, it would be nice to switch to manual replication cause the automatic one can cause a lot of lag in our case.
only one method i can think of is to store the instance in server storage, then either fire a remote evnet on the client to request that instance, or get a flag server-side to know if the instance should be repliacted