How to organize images?

How do big studios organize their image when they need to have hundreads of images on a shop?Lets sasy i have 10 swords, each of them has their own image, but each sword has 10 copies of themself, and each copy has their own unique color.

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they didnt do it in one day, that kind of things is usually finished through updates which takes months just like the game you shown there

but if you wanna organize these image gui like a grid then use ui grid layout or ui list layout

Are you perhaps looking for ImageRectSize and ImageRectOffset? People use them for GIFs or short videos in-game, by combining images with the same size into one big image and using the 2 properties above to have the ImageLabel display a certain part of that big image. Here’s another topic discussing about this property with images:

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I’m saying like:
return {
Odachi = {
Name = “Odachi”,
Price = 1200,
Rarity = “Épico”,
Type = “Espada”,
Effect = “Ultra”,
Image = “rbxassetid://ID_DA_IMAGEM”,
Order = 1
},

ElectroOdachi = {
    Name = "Odachi Elétrica",
    Price = 3500,
    Rarity = "Lendário",
    Type = "Espada",
    Effect = "Eletrico",
    Image = "rbxassetid://ID_DA_IMAGEM",
    Order = 2
}

}

lets ssay i have 200 of this and each of them has an image, is there a way to organize better than that?

probably some huge dictionary of image ids in a module script idk

i dont think they do the 200 tables of these in one script but rather each item has one script that handles it