Hello devs!
I have problem with rotating shoes.
I want to make something like this:
but normally it looks like this:
Here is script:
--[[Equiping Shoes]]--
--------------------------------------------------------
local function checkShoes()
for i, v in pairs(Worlds:GetDescendants()) do
if v:FindFirstChild("Shoes") then
return true
end
end
end
--------------------------------------------------------
local function equipShoes(plr, v)
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
if Equiped_Shoes ~= Max_Equiped_Shoes then
Equiped_Shoes = 1
local shoes = v:Clone()
shoes.Parent = char
local LeftWeld = Instance.new("WeldConstraint")
LeftWeld.Part0 = shoes.Left
LeftWeld.Part1 = char.LeftFoot
LeftWeld.Parent = shoes.Left
local RightWeld = Instance.new("WeldConstraint")
RightWeld.Part0 = shoes.Right
RightWeld.Part1 = char.RightFoot
RightWeld.Parent = shoes.Right
shoes.Left.CFrame = char.LeftFoot.CFrame
shoes.Right.CFrame = char.RightFoot.CFrame
for i, parts in pairs(shoes:GetDescendants()) do
if parts:IsA("MeshPart") or parts:IsA("Part") then
parts.Anchored = false
parts.CanCollide = false
end
end
if shoes.Weight.Value > plr.leaderstats.Speed.Value then
hum.WalkSpeed = 0
elseif shoes.Weight.Value <= plr.leaderstats.Speed.Value then
hum.WalkSpeed = 16
end
for i, EndPart in pairs(Worlds:GetDescendants()) do
if EndPart.Name == "EndHitbox" then
EndPart.Touched:Connect(function(hit)
local plr = Players:GetPlayerFromCharacter(hit.Parent)
if plr then
if shoes then
shoes:Destroy()
if char:FindFirstChild("Energy") then
if MPS:UserOwnsGamePassAsync(plr.UserId, VipPassId) then
plr.leaderstats.Energy.Value += char.Energy.Value * plr.Rebirth.EnergyR.Value * 1.25 * plr.ValuesFolder.Multiplier1.Value
plr.LvlFolder.Xp.Value += char.XpValue.Value * 1.5
else
plr.leaderstats.Energy.Value += char.Energy.Value * plr.Rebirth.EnergyR.Value * plr.ValuesFolder.Multiplier1.Value
plr.LvlFolder.Xp.Value += char.XpValue.Value
end
end
hum.WalkSpeed = 16
Equiped_Shoes = 0
end
end
end)
end
end
end
end
--------------------------------------------------------
for i, v in pairs(Worlds:GetDescendants()) do
if checkShoes() then
if v.Name == "Shoe" then
v.Hitbox.PromptObject.Triggered:Connect(function(plr)
equipShoes(plr, v)
end)
end
end
end