How can I pass editable mesh data through a remote event? I have tried passing the editablemesh itself and the Content.fromObject(editableMesh) dat through but neither of these work. The first one will just come through as nil, and the second one builds a purple and blue textured square, not my original mesh. Is this currently impossible? If so, how can I achieve “fake replication” while this feature is in beta?
Does anybody have any idea on how to do this?