How to play a sound on other players using Clientside HitBox

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want a sound to be played whenever a player hits someone locally(for lag reasons), but I also want the sound to be played for other player once the server register the hit.

  1. What is the issue? Include screenshots / videos if possible!

I noticed that when the server plays the sound the player who called the server will hear the sound twice. Once from itself and the other from the server.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I have found a solution but I dont think this will be efficient enough(It involves using FireAllClients)

Some part of Server script fires all clients

    local RS = game:GetService("ReplicatedStorage")
    local DA = RS:WaitForChild("DogAttack")

    DA:FireAllClients(Player,AttackSwitch,BiteSwitch,victim)

Local script from StarterPlayerScript recives the Call

local RS = game:GetService("ReplicatedStorage")
local DA = RS:WaitForChild("DogAttack")
local Player = game.Players.LocalPlayer

DA.OnClientEvent:Connect(function(Attacker,AttackVal,BiteVal,Victim)
	if Player ~= Attacker then
		-- Insert sound using victim
	end
end)

I want to know if there are any better solutions to this.