does anyone know how to keep playing a sound even if it has been destroyed without enabling PlayOnRemove?
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It’s not possible to play it on loop after being destroyed, you would have to clone the sound and then play it.
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I don’t think that you can play a sound continously but you can do the following instead if you wanna play a sound “smoothly”:
local function PlaySound(sound: Sound)
local newSound = sound:Clone()
newSound.Parent = game:GetService("SoundService")
newSound:Play()
game:GetService("Debris"):AddItem(sound, timeHere)
end
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How does this works, it’s not parenting to anything