When a player leaves a game, obviously the character must be deleted, however, what if I wanted the character model to stay?
If you wanted it to stay, I’m sure you could do a bunch of different ways, but I’d think the easiest would be to just simply create a clone function upon the person leaving. Clone their character and place it into the workspace and that would pretty much be it lol.
There is also a problem where if there are events connected to any part of the humanoid. Cloning it will completely remove it.