How to prevent Part from floating towards Camera?

Hi, So when I set a Part to the Mouse.Hit Position, the Part flies toward the Camera, how do I prevent this?

  • A temporary Solution I tried is to unanchor the Part but it doesn’t give me the result I want

I believe this should help

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It Help’s, But After Filtering the Part, still Doesnt give me the result i want

What is the result you are looking for?
I tried my own experiment and it works. But please elaborate.

I managed to fix it without TargetFilter,

The TargetFilter Tip is helpful tho, ill be sure to try it.

Thanks tho,

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