i use bodyvelocity for dash
This is my script
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector*80
i use bodyvelocity for dash
This is my script
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector*80
The video doesn’t seem to work for me, but have you tried messing with Humanoid:SetStateEnabled
?
Why would you use a body velocity for dash when you can just change the walkspeed.
I uploaded the photo, when I used dash on the wall or some other obstacle, my character fell down