What the title says. I want to stop the idle animation from playing.
You’d want to access the animate script which is placed into every player and remove the ID for the idle animation
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When I replicate the animate script and put it into the StarterCharacterScripts, should I delete all of it’s descendants or leave some or all?
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You’d just want to leave the IDs blank incase you change your mind or want to replace some animations later
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