(Didn’t know where to post it so I post it here)
Tutorial:
Do You Want to use the tool again after the player equipped it and died but now it’s all broken?
This is a general idea tutorial to where you should look
In here we want to do 3 things:
1 - Disable the BreakJointsOnDeath
2 - Put the tool somewhere else
3 - Break the character manually – (If you want)
- In order to make sure the the character of the player doesn’s break itself and the tool you need to get it’s Humanoid and set the BreakJointsOnDeath to false: Humanoid.BreakJointsOnDeath = false
- Depend on your system and way of doing it but basically put it where you store your tools normally
- In order to break the character manually you need to get the character and loop throughout its descendants (not children!!) and if one of them is a Motor6D then disable it.
After or before you do it remember to make the head CanCollide = true, to make sure it doesn’t cause any troubles and fall off the map.
Hope I helped and have a good day