How to prevents parts turning into transparent when zooming out

Every time I zoom out my character, the camera don’t collide in a wall and the wall turns transparent so that the camera can see through it.
Which shows on this picture:
Screenshot_1

I’ve triple checked everything and theres no scripts that makes my camera do this.
Is there an option in the game settings where I can disable it?

Please correct me if I putted this post category to wrong one.

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You have to change the DevCameraOcclusion setting to Zoom in the camera found within StarterPlayer.

image

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Thanks it worked!

Camera don’t go through solid walls now.

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