How to professionally move a part without affecting the original position?

well, I have a question about this and I ask for your help for that, thank you. Well, my question is how can I move a part without affecting the position if I moved it, for example: I have a part and the position is vector3.new (14, 1 12), and I move the part to another side, but when I want it to it moves, it moves to the same place and not to the place to which I moved. I want it to move as if it were in the original position, but not in it in case I want to move the part

I am having trouble understanding your question. Are you trying to rotate the part?

Not really, I just want to learn how to do it. And regarding what I have said, I mean that if the position is different from that of the script, that it is executed as if it were the position that was in the script