For my current game I am using Realistic Lighting which makes poor lighting much more obvious.
So I was wondering how do u go about actually lighting up larger or rooms in general. Most tutorials I found online only explained what each light type does or more how to do “realistic lighting”, which was basically just setting up renders not actual fully playable rooms.
Placing a giant surface part over the room does light everything up nicely, especially at lower brightness values but makes the character look weird when moving since theres no shadows and just generally it seems like a poor practice.
And placing a bunch of point lights sort of offset from the middle seems like a bad idea as well. Generally I am just totally lost on when to use what and how to go about it. Any ideas or links to guides would be much apppreaciated.
My current example where I have no clue how to light it.



