How to properly do make aircombo system

Im planning to make a aircombat system like the one in the video, but im come to a crossroads where I cant turn right. Should I use body position, linear velocity, align position etc

It kinda depends on what you’re going for. Most of these objects do the same thing. BodyVelocity and LinearVelocity both do the same thing, except linear velocity requires 1 or more attachments, as well as being more customizable. AlignPositions can be set to one attachment, which will attempt to align that attachment with the given Position, or you can do 2 attachment where attachment 1 tries to align itself with attachment 2.

In my opinion, i think the best option would be LinearVelocity, as it has much more options when it comes to movement or relativity. However, if you already have the direction handled in the script, i would just go with the BodyVelocity.

intresting topic, if anyone finds a simple explenation/Example of how to make a system like that would appriciate it

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im kinda late but i usually use BodyPosition and BodyGyro

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