i need to push the character on the direction it’s looking, but when animationsp lay, it sometimes redirect the lookdirection, and i don’t want that to happen ,it should always push it forward, no matter if the animation changes a bit the direction
you should use a VectorForce
You don’t need a VectorForce, you should reference the LookVector of the HumanoidRootPart and convert it to WorldSpace. The HumanoidRootPart should not be affected by animations.
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