How to put a wait() that doesn’t stop the script

To run code while letting the main script continue, you can use threading, which on roblox, can be incorporated by developers mainly though coroutines as others have mentioned.

However, I think a much more efficient option in this case would be to use roblox’s built in service Debris. It allows roblox to handle objects that need to be destroyed after a certain amount of time, without holding up your main script at all.

Example:

Debris = game:GetService("Debris")

Debris:AddItem(Bullet, 5) --bullet will be destroyed in 5 seconds
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