Hello, my datastore doesn’t save the items everytime I shutdown the server. I’ve seen some posts that putting a BindToClose function would help. My problem is how can I insert this line of code to my game? My script looks like this.
I want to put this to my datastore script
game:BindToClose(function()
if RunService:IsStudio() then
print("Currently at Studio")
wait(1)
else
for i,player in ipairs(game.Players:GetPlayers()) do
coroutine.wrap(save)(player)
print("Items Saved")
end
end
end)
My Datastore Script (Saving Part)
local function create_table(player)
local player_items = {}
for _,item in pairs(player.Items:GetChildren()) do
player_items[item.Name] = item.Value
end
return player_items
end
local function onPlayerExit(player)
local player_items = create_table(player)
local success, err = pcall(function()
local playerUserId = 'Player_'..player.UserId
playeritems:SetAsync(playerUserId, player_items)
end)
if not success then
print('Could not save data items')
end
end
game.Players.PlayerRemoving:Connect(onPlayerExit)`
I am not good with datastore scripts so I would like to ask for help with this. Thank You!