hey all, im trying to make a backfire for a car, but I can’t find a good way to recreate the quick spitting of flames that is used with these kinds of cars
https://gyazo.com/098b40fa25dcaa95c43864d8469b8a9b
is there a way that I can make it inside of roblox? any answer would be appreciated
You could do it with particles, but you could also do just a plane old fire instance, and set the heat high and the size low to make it look like a flamy pop from the car. Just toggle the enabled property to make it appear and dissapear, or destroy and clone it back to make it appear and dissapear.
fire wouldnt work since its not as modular as particles, but i have tried with particles and cant seem to get a good result. honestly this is the best i’ve tried:
https://gyazo.com/93ed56b7b42c0005fc1cd6182d821598
Maybe set the image to some kind of flame image/decal, then make the rate slow so when enabled the flame will appear every second or two, and set the lifetime to 0.3 or 0.4
this is being integrated into a piece of code so the way i have it is a very fast particle that gets canceled shortly afterwards.
Make it a slow particle with a flame image (The image I sent can be cropped and uploaded to just be a flame)
You could either do this with particles or try to experiment with surface GUIs on a part/ plane. Because of the new UI brightness feature, you can make pretty realistic fire effects, I imagine. You could also add a spot light to flash as the part spawns in with the GUI.
It might look 2D, but if done properly, it could work, in theory.
I hope this works for you, I don’t work with particles so this is all theory from me.
You can use the same way muzzle flashes for guns are used.
You could create a new BillboardGui and add a muzzle flash effect, or fire image to it, and stretch it as desired. Make sure the Gui’s .Enabled is false.
Now in your car script, use this:
Gui.Enabled = true
wait(.07)
Gui.Enabled = false
Hope I could help 