How to Reduce Character Controller Network Usage?

I have been playing around with the character controllers for a few days, and they work great. But there is one issue that is really annoying. The sent data from the client goes up to around 16kbps in game when the player is moving. Roughly the same amount gets sent to all other clients in the game, which would be really bad even if I just wanted 8 players total.

(It’s higher in studio than in game)

Would greatly be appreciated if anyone had insight on how to reduce this. Something simpler than just custom replicating the characters, if possible, since I’ve already thought of that.